Curved decking concept: This design concept maximises the space on the site, by providing two seating areas with a green screen partitioning and levelled seating. The space uses curves in its walkway, between decking, to create fluidity in movement with the surrounding site.
In the second half of the day, we had a meeting with our collaborator. We presented the massing iterations that we had produced so far and engaged in a productive discussion with the collaborator. After careful consideration and analysis, we concluded with one iteration that we would further develop. The meeting proved to be very fruitful and helped us to make progress toward our project goals.
Last day of the first week!
This afternoon it's only MArch 1 students working on the project, as others students have submissions in the upcoming weeks. We are currently finalising the drawings and model for the presentation on Monday evening to the collaborators and residents of Newlyn Street.
Last day of the first week!
This week we have split our time between Geoffrey Manton and MTC which is why you can see us transporting the model made by BA1 and 2, on day 3. Today, undergrads continued the model and made cars out of clay to give a better sense of scale when we'll present it to the collaborators on Monday evening onsite.
Our day commenced with the preparation of a presentation for the client briefing. The presentation comprised three iterations of massing. Along with massing, we were developing structural and Material studies. Additionally, we assigned an exercise to the BA students, wherein they had to develop sketches of the facade and roof of the stadium.
The day started off with a morning catch up, expanding on yesterday’s work. We then had a meeting with our collaborator to present our new concept.
This was followed by a very informative seminar by Scott Mc Auley. A great talk on his amazing work in retrofitting and climate change along with some impressive case studies for our game.
DAY 4
In response to client, we will be attending an event at Gorse Hill Studios. This will allow us to understand the site more and the community we are designing for. The event will begin between 4pm -6pm.
As part of our research output we are filling our Miro board with precedents on 'Meanwhile Use' and concepts for how to implement these within the vacant sites we identified on our site visit. Over the weekend we will be developing this mind map of ideas, detailing our selected precedents with research and intervention sketches so we can crack on with the interventions themselves from the get-go next week. This board has been a great way to connect and share when people have been working remotely!
The students were split into three different groups where they each proposed a design for the social space, developed from ongoing ideas and inspiration from the site. Each group presented their ideas through a variety of methods - including model-making, sketches and technical drawings.
This morning we split into our subgroups and began working on the presentation materials. Some of the group headed over to the B.15 workshop to begin modelling the focal Chorlton Cross Shopping Centre precinct site and surrounding context. The model making team received machine and equipment tutorials and learnt how to plot and laser-cut! The rest of the group were busy working in the MTC, drafting the presentation slides for next Thursday and completing the Precinct plans on AutoCAD (to scale), based on the data collected from survey.
Day 3
We started the morning by splitting into groups and focused on producing historical information and context for the site. This included historical maps, land use and defining the designated spaces in Castlefield which we will centre the furniture around. In the afternoon, we finalised the designs for the furniture catalogue in sketch form so the proposals are ready to be draw up on the computer the following day.
Today we carried out software workshops on Adobe Indesign, Photoshop, Illustrator and SketchUp for the BA's. We then did a collaboration where we did preliminary sketches for the proposal with group feedback.
Day four:
Today was a make-or-break day for us, as we had to make sure we were on track and that everyone was working towards completing their tasks for the week.
We started off the day with a chat outlining the day's activities, reminded everyone of the deadline, and made sure everyone was pumped up and ready to go.
After that, we got busy drawing up the pods proposals on AutoCAD. Postgrads helped out and gave BAs the support they needed to get the job done.
Karol lead a workshop on photoshop teaching how to merge photos, taken on site this morning, into a collage of elevations. These will then be sketched over to illustrate conceptual proposals and used as part of the presentation to our client next week.
Day 3: We spent our days getting into the nitty gritty of site strategy design, with a focus on size/scale, and placement/massing on site. We have been working together in three sub-groups, developing three site strategies to give Kingdom Life a range of design ideas to see on Monday. We engaged with printed precedents that we could cut out and experiment with the spaces on our site plans. Using these ensured we are providing suitably sized spaces for Kingdom Life's community center needs.
Day 3 mainly revolved around technical lectures regarding ergonomics and space standards to equip the groups with specific knowledge to aid their design proposals. Students used the given existing models of the Baths to showcase their interventions along with sketches and handcrafted / digital drawings. The day ended with groups finetuning their designs and composing the outputs in a predefined layout given to them for tomorrow's design jury on site in front of the collaborators.
Working, analysing, discussing & brainstorming on-site. A study trip to Ellesmere Yard itself! It's good to be able to experience the yard's ambience and sense of place!
Through the design process, we looked at the existing space both in 3D, eye-level view, and in plan. We are approaching the stage where we can start populating both a 3D digital model and a physical model with final design decisions as we prepare to showcase our ideas to the public in week 2!
This morning, the Year 5 students guided the group to develop an extended design of yesterday's initial design and encouraged them to express their ideas in various ways, such as basic zoning, playground intentions and plant choices. In the afternoon, the Master students combined and laid out the existing outcomes, adding some of the context content in preparation for tomorrow's presentation to the client.
Day three consisted of the three groups combining the concepts for planning, materiality, and furniture. We analysed precedents, conceptualised the desired outcome through hand sketching and digital collages, and progressed towards the final design.
DAY 3
Day 3 started off with the students collating information gathered from the previous day. Using cad drawings produced by digimaps, the BA students made informative site analysis diagrams to help them better understand the site. While this is ongoing, the 3D model team started drawing up a massings model of the site using Sketchup. By referring to pictures taken from site and Google Earth, the BA students are able to produce accurate massing models to be used for rendering later on. After lunch break, the whole group gathers to brainstorm ideas together. We used tracing paper to trace out proposed designs on the current site drawing and pinpoint potential sites to be redesigned while looking up precedents for more inspiration.
Day 3, we lead the students of BA1 and BA2 to visit the site. Verify and be familiar with the customer's needs and the site profile. At the same time, we had a collage activity prepared the day before with children aged 12-16, and each of the children contributed their own unique ideas, which played a key role in determining the direction of our subsequent design.
Contextual Model was developed according to the site analysis and dimensions extracted using Lidar, Google Earth, Digimaps and onsite site measurements using conventional tape measure. This way we aimed to extract precise dimensions and implemented them using 1:250 model using lasercut mdf sheets and pine wood at B.15 workshop.
After the development of the concept, in addition to a small discussion before noon, the group discussed and analysed on different shrubs and plants that can be planted in conjunction to each other to achieve a calming garden. The selection of the plants were accurately chosen evaluation climatic conditions and detailed plans were realised.
The Big Draw! We came together as a group to combine our individual ideas onto the site plans and elevations to explore all the different precedents and approaches we had found…
11.05.23 DAY 3: Today was another productive day. The two groups continued working on their individual tasks. The InDesign team is making great progress and the modelling team is almost finished with their tasks as well. The whole day we were working to finish our work for tomorrow and we should be ready to send the collaborators the poster on day 5 and be ready to furnish the model on day 6. Overall, it was a successful day and we are happy with the progress so far.
Following the Day 1 site visit, on Day Two, we progressed with the site analysis and engaged in brainstorming sessions to generate ideas. We started the day by having a group discussion and presentation about what they are interested in and the projects they did and their expectation from this project. After that, we assign groups for interior and exterior teams based on their preference.
in the afternoon we took a trip down to the hulme community garden centre to learn about different types of vegetation that could be included in our site. we looked at a variety of edible plants that would be safe for children to be around and would be used by the community café. following information provided from the consultations we have been able to select a variety of plants that would be suitable for the site and the overall use.
a morning of focused individual working, we worked on collating information from the focus groups and condensing that information into diagrams and plans to further understand the aim for the site. further research into the site’s history alongside the mining industry was conducted.
Today, the BA students from Groups B and C participated in digital workshops conducted by the M.Arch students to better understand 3D modelling and rendering.
Starting off with Rhino, the students were introduced to the basic user interface, followed by essential commands for 3D modelling. They were then tasked to use the existing floor plans of the site to model the building.
After breaking for lunch, the M.Arch students led a workshop on rendering using V-Ray. The BA students learnt about framing views, adjusting light settings, applying and scaling material textures on the models they were working with, followed by a brief exploration of post-production works on Photoshop.
Day 3 marked a significant milestone in the AcouSkate project, as the students brought their ideas one step closer to reality. The site models and sketch models laid the groundwork for the subsequent stages of the project, igniting anticipation for the transformative sound treatments that will soon grace ProjektsMCR skatepark.The acoustic talk fostered an environment of shared learning, ensuring that each student's module design benefited from the collective expertise and insights of their peers.
Next, armed with their learnings from The Big Draw, each student embarked on the creation of a 1:100 scale sketch model of their unique sound module. Drawing from their collages and the discussions that followed, the students manifested their visions into physical representations. These sketch models captured the essence of their module designs and contextual integration.
Day 3: Research Team
The team were invited to take part in a mushroom and mycelium growing course. During this, we learned about the conditions in which mushrooms grow and how mycelium is grown in house. We helped prepare various growing mediums such as agar solution - which involved heating water, agar, and glucose together - and straw - which involved shredding hay with an electric shredder and sterilising it with boiling water. After pasteurising the straw, we added mycelium strains which created a substrate for mushroom growing bags which we got to take home.
The course was a great opportunity to learn more about the growth, accessibility, and wide use of mycelium, but also helped us understand what courses like these mean to the community from the other local students who were in attendance.
The course will continue at the Boiler House tomorrow and we are eager to continue learning!
I enjoyed the group conversations and felt comfortable voicing my opinions on the project, everyone had an input and got involved. Working on a project for a shorter amount of time was refreshing and coming up with new ideas at a faster pace was a nice change
After the discussion, we were able to merge the ideas generated by the two groups and create two schemes for the artists' studios. The first scheme involved minimal changes to the existing layout, while the second scheme incorporated more drastic changes.
The minimal scheme focused on minor adjustments to the current layout, such as changing the placement of furniture and optimizing the use of space. This scheme aimed to enhance the current functionality of the artist workshop without the need for major structural changes.
On the other hand, the drastic scheme aimed to reimagine the entire space by incorporating new design elements and spatial configurations. This scheme involved significant structural changes and would require more extensive renovations to the artist workshop.
Overall, by producing two schemes with different degrees of change, we were able to provide options that cater to a wide range of preferences and needs. The next step would be to develop drawings and visualizations of the two schemes to further refine and communicate our ideas.
Visualisations done by Amani Ogundeko, Letitia Zhao & Lily Clarke
To begin the day, we formed groups consisting of BA and one MA student to facilitate the design development process. The MA students provided guidance and instruction throughout the process, resulting in the creation of three design iterations. This activity enabled the BA students to gain a better understanding of the design regulations for a football stadium and to incorporate them into the design from the outset. Additionally, the students were able to visualize the design in both 2D and 3D formats.
In the second half of the day, the students reconvened with their respective groups to review and discuss the designs they had produced earlier. The main focus of the discussion was to identify commonalities and differences between each group's designs and how they could be combined to create a cohesive and comprehensive plan.
The students were tasked with translating their abstract ideas and concepts into concrete drawings that could be used as a blueprint for the actual construction of the artist workshops. This required careful consideration of the technical aspects of their designs, such as dimensions, materials, and structural elements.
By working together and pooling their ideas, the students were able to come up with a range of feasible designs that were both functional and aesthetically pleasing. This exercise not only challenged the students to think critically about their designs but also gave them an opportunity to collaborate and communicate effectively as a team.
At the beginning of the day, the students were divided into two groups: the physical model-making group and the visualisation group.
The physical model-making group was tasked with constructing the existing artist studios. This task required them to explore their creativity in a tangible way.
On the other hand, the visualisation group was tasked with producing digital visualisations of their reimagined artist workshops. This task allowed them to explore their own unique interpretations of the space and develop their creative and technical skills.
On the third day of the project, the focus was on execution, and the students were split into groups to work on producing visualisations and a physical model. Each group was given the task of bringing their ideas and concepts to life through a combination of digital and physical representation. The groups were able to use the documentation and sketches from the previous days as a foundation for their designs but also had the freedom to explore their own unique interpretations of the space.
DAY 3: BUILD TEAM.
On the third day of the MSA Live project, the building team started morning by meeting with the client in the Boiler House. We discussed the design ideas that we had brainstormed the previous day and got client feedback to refine our design. Once we concluded our design idea, we began to delve into the material selection process.
Selecting the right materials is crucial for any construction project, and we wanted to ensure that we chose materials that would be sturdy, long-lasting, and eco-friendly. We had a thorough discussion about the various options available to us and narrowed down the best choices.
After a short lunch break, we continued our work by creating Sketchup models and CAD drawings of the construction. This step was vital to the process as it allowed us to visualize the final product and make any necessary adjustments before we started construction.
Overall, Day 3 was a busy yet productive day for the building team. We were able to make significant progress on the project and were thrilled to see our plans coming together. We're looking forward to what Day 4 has in store for us!
The afternoon was spent splitting into 2no. groups to test 2no. variations of our initial concept. We then made several iterations throughout the afternoon testing them as we went along. To conclude on the day we all came back together and shared our views and opinions. We were able to then brainstorm a final iteration ready for the design tomorrow!
With the third day wrapped up, its exciting looking back on the ideas, drawings and modelmaking that we were surrounded by today!
The "Growing Pavilion" sub-team continued their explorations and began articulating a more rigorous and calculated approach towards the development of a growing space. Here is a snippet from one of our lovely BA students Charlotte, as she explored and developed a potential design for the "Growing Pavillion"!!
The day started off with a morning catch up from the past few days. We then had the pleasure of meeting our collaborator who gave a very informative lecture on both game design and retrofitting.
Following this we had a brainstorming exercises to move our initial concept further ready to play in the afternoon.
Its all experimentation over here with the Mothershippon Group!! Today we visited the B15 workshop and continued our explorations of the "Play Structures" for the Mothershippon playground. Much like the ethos of being messy and exploratory at the Rural Art Hub, we grabbed our tools and got right to it!
Just as we previously explored ideas of upcycling, reclaimed resources and reinvigorating abandoned materials, all our model making was made from materials that were left behind from previous modelmakers. Upcycling and reuse were the words of the day, and the team proceded to make some lovely exploratory sketch models!!
Day 3
For today outputs we continued with the methodology booklets. Above is an example of some architecture solutions we have come up with to tackle the issues of safer streets for women. These ideas will form an encyclopaedia for the client to look at in the future if they want further ideas on different interventions.
Some of the design discussed looked at transforming landscape, whilst other addressed lighting and art murals to increase activity on site as well as making it more inclusive for locals.
our sound barrier requires some technical thinking in terms of sound acoustics, frequency, sound absorption + reflection, as well as a careful consideration of materials. this presentation was a way of talking through some of the fundamental principles of sound/acoustics which then can help inform our design decision
After coming back from Chorlton we’ve split into smaller groups working on a physical model, drawing the survey up in AutoCAD, researching the topic of meanwhile architecture, and creating design proposals. We’ve been working hard on making a good start on the outputs, simultaneously learning new skills and working both by hand and in different digital software.
Tomorrow, the plan is to continue working in groups but switching these over at midday so that we can all try out our skills in different stages of design. Remember to watch the health and safety video before going to B15 modelmaking workshop! Tomorrow, some of us are meeting in B15 and the rest in MTC at 10am, see you there! Hope you enjoyed today!
Day 3
Post our visit to Stalybridge yesterday we got together today and we spoke of our ideas and worked on their development. The infrastructure group worked on the mapping of the ideas that were discussed on Day 1 and fresh ideas since the visit to Stalybridge. The culture and heritage group sketched ideas for the heritage walk and then started work on our leaflets and publication.
Day 03 - Final preparation for the Public Consultation
Prepping resources for the stakeholder engagement activities!
The afternoon was spent preparing materials for tomorrow’s public consultation. We then finished the day by allocating groups for the proposed activities and ran through each activities ensuring each member understood their responsibilities for the day ahead.
We have been to one of the sites in Chorlton which we thought could benefit from temporary interventions. The Chorlton Cross Shopping Centre has recently been struggling a bit in terms of tenants pulling out and you can find a few empty units around there. This is because the proposed development has less commercial units than currently exist and are therefore no longer renewing leases when they end. We thought the precinct square, which has quite a significant footfall and is used by the locals. As a team we surveyed the area, to then draw it up in AutoCAD and populate with our design proposals of temporary solutions to improve the space.
Day 03 - Physical Experimentation of the Site Elements
The modelled site elements will be used on Friday for the public consultation, where people can move the pieces around, and try out different configurations to personalise Ponky’s Park to their liking.
The scaled 3D elements will help the public to visualise endless design outcomes, site potentials and possibilities of the re-imagined park.
The third day started with model making the potential Ponky’s Park design in a three dimensional view. Model making items such as boards, foam, cards & clay were provided for the students to present the ideas. Potential design outputs are looking good and ready for the Public consultation tomorrow in Tyldesley!
In the afternoon we returned to the studio to complete our concept models with a more informed knowledge of the site from our visit earlier in the day. The trip helped adjustments to the designs that would better suit the space.
The day started off with a cut ‘n’ paste workshop. Visualisations from yesterday were printed out and combined together to envisage an interchangeable bus. This new visualisation produced together as a group allowed us to make critical decisions on how to combine the three programmes (art gallery, gym, and library) into one flexible moving bus for the community. After this activity, more specific requirements tailored to the preferences and needs of 0161 Community were introduced to the group. After familiarising ourselves with the spatial requirements needed for the bus, we began to lay out our ideas for the spaces through conceptual bubble diagrams. With the bubble diagrams in hand, we were able to produce a 3D version of the spatial programming in SketchUp to execute our ideas better. This model will then be the base model of the bus to be used for future activities.
Model-making Workshop
Before developing in detail the 2 different proposals of the project, BA1, BA2, MLA students lead by March1 built a 1:100 sketch model of Newlyn Street, after that each sub-group started to create on it the proposed intervention according to the sketches made yesterday.
We would like to bring it to the event on Monday to show it to the collaborators and the residents, let’s hope it won’t rain!
The visit to the community centre allowed the BA and MLA students to understand the larger context and current condition of the site. Students were set the task to complete a 5 minute sketch as a part of their response to the site, inspired by initial concepts they had developed the day before.
Day three:
After the lunch break, Seth, Sarah, and Ana provided a crash course introduction to AutoCAD as some of the undergrads were interested in learning it. The workshop was a valuable opportunity for undergrads to gain new skills and learn how to use the software to create precise technical drawings and designs.
In the afternoon, the BA students continued working on their design proposals, discussing the merits of their ideas and testing the feasibility of their proposed designs. They then compiled their design proposals in a PowerPoint to prepare for the client meeting the next day.
The Third day began with a site visit to the Miners Community Arts & Music Centre to take some measurements, photos and conduct initial site responses. We discussed the existing condition of the site and surrounding context. Additionally the site visit allowed us to explore the economic feasibility of the initial concept sketches we designed the day before.
Today the landscape team is focusing on the general design. We started with a case study on age-friendly landscaping and drew functional bubble diagrams to determine what kind of landscape features we needed for our site, then we drew two different versions of the masterplan on a 1:1000 plan for options.
Day three:
Then, Sarah provided an introduction to Revit, covering the basics of the software and its capabilities for using inputs from Digimap. Once everyone had a good grasp on the basics, we jumped straight into some hands-on tasks related to the existing site model, like importing the topography and modelling the surroundings and existing constraints.
It was great to meet our first Retrofit Champion, Phoebe Spence, this morning. Constance and Keisuke learnt all about her story, we were all interested in her systems for collecting rainwater as you can see above. Phoebe was a fantastic host, we're excited to share the details of our visit in the upcoming case study article. Watch this space!
In the morning session, the BA students worked on their design proposals under the guidance of the MArch 1 students. They produced different design proposals to present to the clients. The MArch 1 students provided feedback on the design proposals and helped the BA students refine their ideas.
This morning we worked on developing design exploration techniques through collaging. We started by examining the pros and cons of using collaged techniques and the proceeded to use precedents we had found for biodiverse designs to create collage proposals for our site design.