Our goal is to make a fully designed board game into a realistic model within two weeks. We need to use image software (eg. Photoshop, Illustrate) to design the appearance of game cards and outer packaging, and complete the printing and cutting.
In terms of model making of chess pieces and chessboards, 3d printing and laser cutting will be used. We will provide a tutorial about the workflow of 3d printing and laser cutting and the precautions for specific operations.
Posted 2 Mar 2021 14:37
Inspired by post-war infrastructure development principle, INFRA-GAME aims to develop board game into an enjoyable educational tool for parents and teachers to enlighten children with the knowledge and consideration behind infrastructure and landscape planning. Furthermore, using board game enhances the communication between children and parents, and leads them to understand the importance of infrastructure and environment issues, and the relationship between them as well. We will be working together to develop the exciting board game into an aesthetically attractive product. The board game will be ultimately available both physically. Long-term social contribution will be achieved through this educational entertainment device.
Posted 2 Mar 2021 14:38
Urban Spatial Experimentation
Rhino, Adobe Suite, After Effects, Premiere Pro
Explore the integration of multiple fields with architectural design, especially new technology and art, such as Interactive Architecture and Robotic Assembly & Fabrication.
Architectural Design & Research Institute of SCUT, Guangzhou, Junior Architect, 2016-2019
Dr Richard Brook & Dr Luca Csepely-Knorr are experienced historians with extensive knowledge on post-war infrastructure and landscape. They ran the Year 5 MArch Research Methods Workshop titled: The Landscape and Architecture of post-war British Infrastructure: Coal.
Their knowledge and investments contribute to the network research: The Landscapes of Post-War Infrastructure: Culture Amenity and Heritage which is part of the UKRI project. The network has united multiple teams of academics with government agencies, the private sector, community groups and artists to consider the landscapes of infrastructure broadly. Moreover, it is running a public engagement program to disseminate the research to a wider audience, in which our project is involved.
The follow-on-funding will enable the research team to work with filmmakers, film archives, museums and local schools to create interactive games and an immersive filmic experience, both to be premiered at the Bluedot Festival in 2021.in which our project is involved.
Dr Richard Brook is the MSA Infra-space atelier leader and is a registered architect. He is particularly interested in post-WWII British modern architecture, infrastructure, and the impact of government planning and regulation on the built environment. Richard is an experienced architectural historian who is currently leading a project called ‘The Life of Buildings’, where he and his collaborators are creating interactive virtual reality models of historically important buildings from archival drawings and oral histories. The project’s long term aim is to create ‘mixed reality’ cities that co-exist with real cities to educate people on our lost architectural heritage.
Dr Luca Csepely Knorr is the Joint Programme Leader of the Master of Landscape Architecture course and is a chartered landscape architect. Her research focuses on the histories of landscape architecture, architecture and urban design between the late 19th century to the 1970’s. Luca is experienced in co-ordinating multi-disciplinary teams within and outside of the university. She is also currently co-organising an interdisciplinary network ‘How Women Build’ exploring the role of women in the construction industry amongst involvement with many other research projects.
View Luca’s work here: msa-uk.academia.edu/LucaCsepelyKnorr